Does using games require a whole new curriculum?
Definitely no, but we can make learning fun but
dividing our students into teams, making contests, using crossword puzzles, fly
swappers, among other games.
I was also
affected by Konstantin Mitgutsch notions about putting in mind the purpose of
the game: "What do you want with that game? Who plays this game, when, where, why?
He adds " We've reached a time where more and
more of these games are coming and where, I think, people have to be stopped
when they think oh we have such a good educational content, and now we need a
game about that. I think sometimes a book is better than a game. Or sometimes
teaching class is better than a game…. So
I think that the framework-- the main part of this framework is that you start
with a purpose."
I read that using games livens up the classroom and motivates
students to learn outside the classroom. The big challenge is to make the learning
objective integral to game play. Games can be used as teaching snaps.
Games based learning uses competitive exercises,
either pitting the students against each other or getting them to challenge
themselves in order to motivate them to learn better.
•In order to create a truly educational game, the
instructor needs to make sure that learning the material is essential to
scoring and winning.
Categories of games that can be adapted for learning
include:
•Video Games (Digital Game-Based Learning)
•Board and Card Games
Work sheets (snake and ladder, crossword, word seach)
Games make leaning fun. It motivates students to learn,
immerses them in the material so they learn more effectively. They also
encourages the students to learn from their mistakes.
To integrate learning and game play: We should try working
out how to give students points for accomplishing certain goals in a lesson
plan, deciding on rewards for the victor and testing the game before running it.
Some important concerns include:
Playing Fair
Interesting
Grades
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