Friday, July 3, 2020

Cooperative Learning Techniques

Cooperative learning is the instructional use of small groups so that students work together to maximize their own and each other’s learning. (Johnson, Johnson, Smith, 1992)

Elements of cooperative learning
1.   Positive interdependence. Team members are obliged to rely on one another to achieve the goal. If any team member fail to do their part, everyone suffers consequences.
2.   Individual accountability. All students in a group are held accountable for doing their share of the work and for mastery of all of the material to be learned.
3.   Face-to-face promotive interaction. Although some of the group work may be parceled out and done individually, some must be done interactively, with group members providing one another with feedback, challenging one another's conclusions and reasoning, and perhaps most importantly, teaching and encouraging one another.
4.   Appropriate use of collaborative skills. Students are encouraged and helped to develop and practice trust building, leadership, decision-making, communication, and conflict management skills.
5.   Group processing. Team members set group goals, periodically assess what they are doing well as a team, and identify changes they will make to function more effectively in the future. (Felder, 1994)
Cooperative Learning Structures

Corners

  1. Participants are given 4 or more choices concerning a particular topic or idea.
  2. Participants then go to the section of the room where others that selected that choice are told to gather. Works well to have the choice on a sign that is taped in that corner or area of the room.
  3. Participants form pairs in the group and discuss why they selected a particular choice, or respond to other focus questions from the instructor.
  4. Instructor randomly selects participants to share their responses or the key points that came up in their pair.

One advantage of this strategy is that it can be used to reinforce course content, to clarify participant values, and to develop an understanding of differences in values and opinions.

The four corners strategy is used to ensure that all participants participate in group activities. It helps to develop listening, verbal communication, critical thinking, and decision-making skills in the classroom context.

Not only does it encourage participants to participate in activities by making decisions, it encourages participants to cognitively justify their decisions.

You can also use this to form teams—heterogeneous teams by selecting one individual from each corner to make a 4-member team, or homogeneous teams by selecting individuals in one corner to make a team.


Adapted from these sources:



Muskingum Area Technical College (Zanesville, Ohio) http://www.muskingum.edu/~cal/database/general/group.html#Corners

Think-Pair-Share and Variations

Pairs. Think-pair-share.
Participants are given a prompt (a question, problem, visual, etc.) and first asked to think about the prompt individually and jot down ideas. Participants then form pairs, talk about their responses, and formulate a joint response. Some pairs are then called on to summarize their discussion for the class.

Pairs. Think-pair-square.
Same as above, but two pairs of participants join together to share and compare the results, rather than moving to a whole group discussion.

Pairs. Turn-to-your-neighbor discussions.
Participants to "turn to a neighbor" and brainstorm answers to a question or discuss a solution to a problem. Call on participants for answers. Ask the class for a show of hands of who agrees or disagrees with an answer.

Pairs. Pair-and-compare.
During a 2-3 minute break in lecture, participants form pairs to compare their notes, remaking the notes by adding information or correcting as needed.
Participant responses can be shared within learning teams, with larger groups, or with the entire class during a follow-up discussion (Share).
The caliber of discussion is enhanced by this technique since, too often, the extroverts with the quickest hand reflexes are called on when an instructor poses a question to the entire class. In addition, all participants have an opportunity to learn by reflection and by verbalization.
Think-Pair-Share, like most other cooperative learning structures, capitalizes on the principle of simultaneity (Kagan, 1992, p. 4:5-7). Many participants (50% in Think-Pair-Share) are actively vocalizing ideas at a given moment, whereas in a more traditional classroom, only the lecturer is active or the one participant at a time who is responding to his or her questions

Adapted from these sources:

Cooperative Learning Structures

by Barbara J. Millis, US Air Force Academy

Roundtable

Roundtable, a cooperative learning structure useful for brainstorming, reviewing, or practicing a skill, uses a single sheet of paper and pen for each cooperative learning group.

1.    Participants in the group respond in turn to a question or problem by stating their ideas aloud as they write them on the paper.

·        It is important that the ideas be vocalized for several reasons: (a) silence in a setting like this is boring, rather than golden; (b) other team members need to be reflecting on the proffered thoughts; (c) variety results because teammates learn immediately that someone has come up with an idea they know now not to repeat; and (d) hearing the responses said aloud means that participants do not have to waste valuable brainstorming time by reading the previous ideas on the page.

2.    Team members are encouraged not to skip turns, but if their thoughts are at a standstill, they are allowed to say, "Pass" rather than to turn the brainstorm into a brain drizzle. Thus, there is almost universal participation in Roundtable.

Roundtable is most effective when used in a carefully sequenced series of activities. The brainstorming can reinforce ideas from the readings or can be used to set the stage for upcoming discussions. Participants, for example, could identify the characteristics of an effective leader or the attributes of terrorism before these topics are formally introduced.
Comparing a participant-generated list with those of the "experts," creates interest. Many creative uses can be made of the ideas generated, depending on their nature.

In Roundtable, the multiple answers encourage creativity and deeper thinking. This activity builds positive interdependence among team members because of the shared writing surface, but more importantly, it builds team cohesion and reinforces the power of teamwork because participants see in action the value of multiple viewpoints and ideas.

 

Adapted from these sources:

Cooperative Learning Structures

By Barbara J. Millis, US Air Force Academy

 

Semantic Mapping


Semantic mapping (a.k.a., mind-mapping, idea mapping, word webbing, etc.) is a term, which describes a variety of strategies designed to show how key words or concepts are related to one another through graphic representations. 

Steps:
1.      Write the title of the subject in the center of the page, and draw a circle around it.
2.      For the major subject subheadings, draw lines out from this circle. Label these lines with the subheadings.
3.      If you have another level of information belonging to the subheadings above, draw these and link them to the subheading lines.
4.      Finally, for individual facts or ideas, draw lines out from the appropriate heading line and label them.

 These maps are useful for:
·        summarizing information
·        consolidating information from different research sources
·        thinking through complex problems, and
·        presenting information that shows the overall structure of your subject

Research on memory and learning emphasizes the importance of associations. The structure of a semantic map with branches promotes associations.  The creation of such a map in small groups facilitates a deeper analysis of the topic through brainstorming, and allows participants to voice their ideas, support their ideas with evidence, listen to other points of view, and gain confidence.  

Adapted from these sources:

Jeffrey D. Maggard

Mind Maps As Classroom Exercises
John W. Budd, University of Minnesota, March 2003

Numbered Heads Together

1.    Participants number off at their table group.
2.    Instructor poses question.
3.    Participants put their heads together to generate a common answer. They must make sure everyone on the team knows the answer. They should also be ready to supply support for their answer(s) from the text and/or from other knowledge.
4.    Instructor calls a number. That person provides the response for their team.

“Numbered Heads Together” encourages successful group functioning because all members need to know their group’s answer(s) and because when participants help their team mates, they help themselves and the whole group.

Ideas for Using Numbered:
  • Reviewing for a test, discussing experiment results,
  • Solving problems; case studies
  • Discussing issues, best practices
  • Revising, editing content of written work samples
  • Finding answers or source material in work reference tools (e.g. procedure manuals)
  • Creating flow charts or working through other process improvement tools

Adapted from these sources:

Laura Candler
Cooperative Learning Network

Jigsaw

Participants in many disciplines often confront complex, challenging problems involving multiple pieces of information necessary for a final, overall solution. Such problems are ideally suited for the cooperative learning structure, Jigsaw. In this structure, each member of a team assumes responsibility for a specific part of a problem. They are responsible not just for mastering or knowing their part; they must also be able to teach the material to their fellow teammates. Thus, working together, the group merges the various portions to solve the "puzzle."


Steps:
1.      Define the group project on which the class will be working.
2.      Randomly break the class into groups of 4-5 participants each, depending on the size of the class, and assign a number (1 to 4-5) to participants in each group.
3.      Assign each participant/number a topic in which he/she will become an expert.
o    The topics could be related facets of a general content theme.
o    For example, in a computer class the general theme might be hardware and the topics might be central processing unit (participant #1), memory (participant #2), input devices (participant #3), and output devices (participant #4).
4.      Rearrange the participants into expert groups based on their assigned numbers and topics.
o    Provide the experts with the materials and resources necessary to learn about their topics.
o    The experts should be given the opportunity to obtain knowledge through reading, research and discussion.
5.      Reassemble the original groups.
o    Experts then teach what they have learned to the rest of the group.
o    Take turns until all experts have presented their new material.
6.      Groups present results to the entire class, or they may participate in some assessment activity.
7.      At the end of the session, give a quiz on the material so that participants quickly come to realize that these sessions are not just fun and games but really count.

The jigsaw strategy is used to develop the skills and expertise needed to participate effectively in group activities. It focuses on listening, speaking, cooperation, reflection, and problem-solving skills.
  • Listening - Participants must listen actively in order to learn the required material and be able to teach it to others in their original groups.
  • Speaking - Participants will be responsible for taking the knowledge gained from one group and repeating it to new listeners in their original groups.
  • Cooperation - All members of a group are responsible for the success of others in the group.
  • Reflective thinking - To successfully complete the activity in the original group, there must be reflective thinking at several levels about what was learned in the expert group.
  • Creative thinking - Groups must devise new ways of approaching, teaching and presenting material.

Adapted from these sources:

Muskingum College Learning Strategies Database

Cooperative Learning Structures

By Barbara J. Millis, US Air Force Academy

Learn more from the expert who originally devised this structure: 

Benefits of Cooperative Learning

Cooperative learning assists participants to retain more of what they learn through structures that create opportunities to see, hear, say and do.

Malcolm Knowles, often referred to as the "father of adult education," found that adult learning occurs best when it follows certain principles. If trainers follow these guidelines, they will greatly enhance the learning experience for participants (Knowles, 1990). Arnold et al. (1991), among other adult educators, state that:….

People retain:
·         20 percent of what they hear
·         30 percent of what they see
·         50 percent of what they see and hear
·         70 percent of what they see, hear, and say (e.g. discuss, explain to others)
·         90 percent of what they see, hear, say, and do

Cooperative learning does the following:
·        Mirrors team work in the workplace; builds community in classroom
·        Allows for simultaneous participation
·        Allows for anonymous participation
·        Increases reliance on work related resources such as manuals, guides or each other rather than instructor
·        Increases participation of those uncomfortable with speaking in big groups
·        Reduces learning anxiety
·        Provides content free, flexible learning structures that fit numerous content areas.

References

Arnold, R., Burke, B., James, C., Martin, D., & Thomas, B. (1991). Educating for a change. Toronto: Doris Marshall Institute for Education and Action Between the Line.
Aronson, E., Blaney, N., Stephan, C., Sikes, J. & Snapp, M. (1978). The Jigsaw Classroom. Beverly Hills, CA: Sage Publications.
Felder, Richard M., (1994).  “Cooperative Learning in  Technical Courses: Procedures, Pitfalls, and Payoffs.”  Available online at http://www.ncsu.edu/felder-public/Papers/Coopreport.html
Johnson, R.T. & Johnson, D.W. (1991). Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (3rd ed.). Boston, MA: Allyn & Bacon.
Johnson, R.T., Johnson, D.W. & Holubec, E.J., Eds. (1987). Structuring Cooperative Learning: Lesson Plans for Teachers. Edina, MN: Interaction Book Company.
Johnson, R.T., Johnson, D.W. & Holubec, E.J. (1993). Circles of Learning: Cooperation in the Classroom. Edina, MN: Interaction Book Company
Johnson, R.T., Johnson, D.W. & Smith, K.A. (1991). Active Learning: Cooperation in the College Classroom. Edina, MN: Interaction Book Company.
Johnson, D.W., Johnson, R.T., and Smith, K. (1992)
“Cooperative Learning: Increasing College Faculty Instructional Productivity.”  Available online at http://www.ericdigests.org/1992-2/cooperative.htm
Kagan, S. (1996). Cooperative Learning. San Clemente, CA: Kagan Cooperative Learning.
Knowles, M. (1990). The adult learner: A neglected species (4th ed.). Houston, TX: Gulf Publishing Company.

Online References

Spencer Kagan – Cooperative Learning Resources - http://www.kaganonline.com/index.html



Muskingum Area Technical College (Zanesville, Ohio) http://www.muskingum.edu/~cal/database/general/group.html#Corners

Cooperative Learning Structures

By Barbara J. Millis, US Air Force Academy

Jeffrey D. Maggard

Mind Maps As Classroom Exercises
John W. Budd, University of Minnesota, March 2003

Laura Candler
Cooperative Learning Network

Elliot Aronson (Jigsaw creator) at http://www.jigsaw.org/overview.htm
 


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